CSound5 in real-time on windows

Using CSound5 under Linux, I am able to send real-time score input to stdin and get sound as the score events are read. Using the same technique under Windows, the sound is not produced until I close the input stream. The Windows command line looks like this:

my_program | csound -g -L stdin -h -o devaudio orchestra.orc dummy.sco

Dummy.sco looks like this: "f 0 120000"

Any hint here how to get the sound to be output as the score events are read in?

(Cross-posted from "tips and tricks," as I got no traction there)

I suppose suggesting you

I suppose suggesting you return to Linux is no use...? (:-/)
As I've mentioned elsewhere I'm not a Microsoft user, but I seem to remember a Windows pipe used to be just an anonymous temporary file (that wouldn't be read until it was all written and closed). Whether or not this is still the case, a command line pipe seems to behave that way, and there doesn't appear to be any way to change that.

Looking at the MSDN pages, I guess there are ways at the code level to make a pipe "asynchronous", so maybe Csound could be adapted, but I don't know...

Did return to Linux

I did return to Linux. :)
But now periods are not recognized ... Some research first, then I'm posting a new topic for this one.

Lewis Berman
University of Durham, England
and Baltimore, Maryland US

buy zithromax kamagra uk avanafil cialis online ed pills zpak cheap generic viagra staxyn cialis uk zpack z pak viagra uk viagra online ed drugs z-pak buy viagra uk z-pack generic viagra z pack pharmacy uk Canadian pharmacy generic cialis Canadian pharmacy viagra