STKShakers

STKShakers — STKShakers is an instrument that simulates environmental sounds or collisions of multiple independent sound producing objects.

Description

STKShakers are a set of PhISEM and PhOLIES instruments: PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects. It can simulate a Maraca, Sekere, Cabasa, Bamboo Wind Chimes, Water Drops, Tambourine, Sleighbells, and a Guiro. On http://soundlab.cs.princeton.edu/research/controllers/shakers/ PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds) there is a similar approach for the synthesis of environmental sounds. It simulates of breaking sticks, crunchy snow (or not), a wrench, sandpaper, and more..

Syntax

asignal STKShakers ifrequency, iamplitude, [kenerg, kv1[, kdecay, kv2[, kshake, kv3[, knum, kv4[, kres, kv5[, kinstr, kv6]]]]]]

Initialization

ifrequency -- Frequency of note played, in Hertz.

iamplitude -- Amplitude of note played (range 0-1).

Performance

kenerg -- controller 2, shake energy. Value range of kv1 is 0-127.

kdecay -- controller 4, system decay. Value range of kv2 is 0-127.

kshake -- controller 128, shake energy. Value range of kv3 is 0-127.

knum -- controller 11, number of objects. Value range of kv4 is 0-127.

kres -- controller 1, resonance frequency. Value range of kv5 is 0-127.

kinstr -- controller 1071, instrument selection (Maraca = 0, Cabasa = 1, Sekere = 2, Guiro = 3, Water Drops = 4, Bamboo Chimes = 5, Tambourine = 6, Sleigh Bells = 7, Sticks = 8, Crunch = 9, Wrench = 10, Sand Paper = 11, Coke Can = 12, Next Mug = 13, Penny + Mug = 14, Nickle + Mug = 15, Dime + Mug = 16, Quarter + Mug = 17, Franc + Mug = 18, Peso + Mug = 19, Big Rocks = 20, Little Rocks = 21, Tuned Bamboo Chimes = 22). Value range of kv6 is 0-22.

[Note] Note

The code for this opcode is taken directly from the Shakers class in the Synthesis Toolkit in C++ by Perry R. Cook and Gary P. Scavone. More on the STK classes can be found here: https://ccrma.stanford.edu/software/stk/classes.html

kc1, kv1, kc2, kv2, kc3, kv3, kc4, kv4, kc5, kv5, kc6, kv6, kc7, kv7, kc8, kv8 -- Up to 8 optional k-rate controller pairs for the STK opcodes. Each controller pair consists of a controller number (kc) followed by a controller value (kv). Both the controller numbers and the controller values are krate variables. However, during a performance, normally the controller numbers stay fixed while the corresponding controller values may change at any time. The order of the controller pair is arbitrary, as long as they are after iamplitude. Also, it is not needed that all controller pairs are used.

Examples

Here is an example of the STKShakers opcode. It uses the file STKShakerscsd.

Example 864. Example of the STKShakers opcode.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac     ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o STKShakers.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

instr 1

ifrq	=	p4

asig	STKShakers cpspch(p4), 1, 2, 10, 4, 10, 11, 10, 1, 112, 128, 80, 1071, 5
asig	=	asig *2				;amplify
	outs asig, asig
endin

</CsInstruments>
<CsScore>

i 1 0.2 .5 7.00 75  0  20

e
</CsScore>
</CsoundSynthesizer>


Credits

Author: Michael Gogins (after Georg Essl)
Irreducible Productions
New York, NY

New in Csound version 5.11