<CsoundSynthesizer>
<CsOptions>

-+Y

</CsOptions>
<CsInstruments>

	sr = 100
	kr = 100
	ksmps = 1
	nchnls = 1

	GLfps	40, .5
	GLpanel	"OpenGL panel", 512, 512
	GLpanel_end
	FLrun

#include "OpenGL.h"

;gi1	ftgen	1,0,256,19,1,1,0,1
gi1	ftgen	1, 0,512,   7, 0, 128, 1, 128, 0, 128 0
gi10	ftgen	10,0,256,10,1


	giTex1	GLloadTexture "fractal3.png", $PNG_ALPHA,$GL_REPEAT
	giTex2	GLloadTexture "fractal9.png", $PNG_ALPHA,$GL_REPEAT
	giTex3	GLloadTexture "fractal2.png", $PNG_ALPHA,$GL_REPEAT
	giTex4	GLloadTexture "fractal13.png", $PNG_ALPHA,$GL_REPEAT
	giTex5	GLloadTexture "fractal14.png", $PNG_ALPHA,$GL_REPEAT
	giTex6	GLloadTexture "fractal15b.png", $PNG_ALPHA,$GL_REPEAT
	giTex7	GLloadTexture "fractal12.png", $PNG_ALPHA,$GL_REPEAT


GLinsert_i $GL_INIT

	glMatrixMode	$GL_PROJECTION 
	glLoadIdentity
	glOrtho -1.2, 1.2, -1.2, 1.2, -10, 10
	;gluPerspective	30,.1,10
	glMatrixMode	$GL_MODELVIEW 
	glLoadIdentity
	glClearColor	0,0,.2,1

	glEnable	$GL_DEPTH_TEST	
;	glEnable	$GL_CULL_FACE
	glEnable	$GL_TEXTURE_2D	
;	glEnable	$GL_LIGHTING
;	glEnable	$GL_LIGHT0
	glEnable	$GL_COLOR_MATERIAL


	glMaterial $GL_SPECULAR, .8,.8,0,1
	GLshininess 19
	glShadeModel $GL_FLAT
	glColor3	0,0,1
	
GLinsert_i $GL_NOT_VALID
	glClear	$GL_COLOR_BUFFER_BIT + $GL_DEPTH_BUFFER_BIT 

GLinsert_i 1


;///////////////////////////////////////////////////
	instr	1
;///////////////////////////////////////////////////


k1	oscili	1,.0062,1,.75
k2	oscili	1,.00613456,1
k3	oscili	4,.0613215,1
k3b	oscili	4,.0613215,1,.25

k4 	phasor	.0211111

k_ = k4*7
if	k_ < 1 kgoto then1
if	k_ < 2 kgoto then2
if	k_ < 3 kgoto then3
if	k_ < 4 kgoto then4
if	k_ < 5 kgoto then5
if	k_ < 6 kgoto then6

	kTex = giTex7
	kgoto endif
then1:
	kTex = giTex1
	kgoto endif
then2:
	kTex = giTex2
	kgoto endif
then3:
	kTex = giTex3
	kgoto endif
then4:
	kTex = giTex4
	kgoto endif
then5:
	kTex = giTex5
	kgoto endif
then6:
	kTex = giTex6
endif:

	

	glLoadIdentity
	glTranslate	0,0,-1
glBindTexture	kTex
	glPushMatrix
	glRotate		k1*10,1,1,0
	glRotate		k2*10,1,0,0
	glRotate		k2*360,0,0,1
	;glColor	k1,k2,k3,0
	glColor	1,1,1,1
	GLtexSquare	1,  0+k3,1-k3b,  1-k3,1-k3b,  1-k3,0+k3b,  k3+0,k3b+0

	glPopMatrix

GLinsert	1.1
	
	endin



</CsInstruments>
<CsScore>

i1 0 3600 1

</CsScore>
</CsoundSynthesizer>
